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Difference between revisions of "Ending E"
From The Ark: NieR Automata Lore
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A true ending of the game which you can get only after getting both endings C and D. [[File:1493148861040.png|thumb]] | A true ending of the game which you can get only after getting both endings C and D. [[File:1493148861040.png|thumb]] | ||
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+ | {{note}} ''Weight of the World - the End of YoRHa that plays during a shoot 'em up sequence has a chorus that sings "la la la". This chorus consists of a whole dev team including [[Yoko Taro]]'' | ||
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+ | Ending E is somewhat similar to how game Routes in NieR Automata are done. | ||
{{quote|Since my writing process is complex, I can’t really explain it in one word. But speaking of multiple playthroughs, I created the story in the original Nier to change like 'A→B→alt.B', but using this method accentuates the repetitiveness towards the end. On top of that, I did not want to do the same thing again so I tried 'A→alt.A→B' this time.|[[Yoko Taro]]|USgamer Interview<ref>[http://www.usgamer.net/articles/spoiler-interview-nier-automata-director-yoko-taro "The Mysterious Acts of Humans," A Brief Correspondence with Nier: Automata Director Yoko Taro]</ref>}} | {{quote|Since my writing process is complex, I can’t really explain it in one word. But speaking of multiple playthroughs, I created the story in the original Nier to change like 'A→B→alt.B', but using this method accentuates the repetitiveness towards the end. On top of that, I did not want to do the same thing again so I tried 'A→alt.A→B' this time.|[[Yoko Taro]]|USgamer Interview<ref>[http://www.usgamer.net/articles/spoiler-interview-nier-automata-director-yoko-taro "The Mysterious Acts of Humans," A Brief Correspondence with Nier: Automata Director Yoko Taro]</ref>}} | ||
− | Some [[:Category:Side Materials|Side Materials]] take place after it | + | There is an argument towards all endings being canon similar to Drakengard/DoD series, but for all we know from [[:Category:Side Materials|Side Materials]], it is indeed the current true ending. |
+ | Some [[:Category:Side Materials|Side Materials]] take place after it and it has a small epilog. | ||
{{quote|Yoko Taro decided to do the epilogue to ending E inside a concert because he doesn't like doing the same thing twice (he'd put Nier 1's epilogue inside its strategy guide).|Famitsu Weekly NieR Automata Special Feature Interview<ref>[[Famitsu_Weekly_NieR_Automata_Special_Feature#Interview_with_Yoko_Taro|Famitsu Weekly NieR Automata Special Feature Interview]]</ref>}} | {{quote|Yoko Taro decided to do the epilogue to ending E inside a concert because he doesn't like doing the same thing twice (he'd put Nier 1's epilogue inside its strategy guide).|Famitsu Weekly NieR Automata Special Feature Interview<ref>[[Famitsu_Weekly_NieR_Automata_Special_Feature#Interview_with_Yoko_Taro|Famitsu Weekly NieR Automata Special Feature Interview]]</ref>}} | ||
==Notes== | ==Notes== | ||
<references /> | <references /> |
Latest revision as of 02:51, 23 March 2023
A true ending of the game which you can get only after getting both endings C and D.Fun fact: Weight of the World - the End of YoRHa that plays during a shoot 'em up sequence has a chorus that sings "la la la". This chorus consists of a whole dev team including Yoko Taro
Ending E is somewhat similar to how game Routes in NieR Automata are done.
Since my writing process is complex, I can’t really explain it in one word. But speaking of multiple playthroughs, I created the story in the original Nier to change like 'A→B→alt.B', but using this method accentuates the repetitiveness towards the end. On top of that, I did not want to do the same thing again so I tried 'A→alt.A→B' this time.
There is an argument towards all endings being canon similar to Drakengard/DoD series, but for all we know from Side Materials, it is indeed the current true ending. Some Side Materials take place after it and it has a small epilog.
Yoko Taro decided to do the epilogue to ending E inside a concert because he doesn't like doing the same thing twice (he'd put Nier 1's epilogue inside its strategy guide).—Famitsu Weekly NieR Automata Special Feature Interview[2]